EmlenMud Revival: Older News and Change Log


Enter the Game via the Client
Enter the game in this browser window
Date Work done Comments
1/19/07 I've been working my butt off, and I have good news:
Check out the new client.  Then, when you're in the game, type 'viewarea'.  This will automatically download the old-style area format and display it in a client window (you can browse all object prototypes, mob prototypes, area data, rooms, etc).  In addition, there is rudimentary map-drawing of the area.  Unfortunately most areas have overlapping rooms so they look like crap, but this will be most useful in the future.
I've separated out the datafiles and essential functions so that we can construct offline editors and other cool features -- the sky is the limit!
01/16/07
  1. Abstracted all classes to Interfaces in preparation for standalone (offline) editing.
  2. Fixed the client/monitor so that when you tab back to it, it focuses on the input bar.
  3. Began Implementing death sequence so you can end combat without Holypeace.
  4. Put back in the prompts and increased damage to 50 per hit for testing.
  5. Once I make a few more changes to the client, I will send up the updated source code.

By abstracting classes to interfaces, we will be able to create lightweight, standalone editors that do not require the entire game engine to be running.

Coming Soon:
  1. A demo offline mob prototype editor and another full code release
  2. A way to create mobs from the prototype (necessary for testing!)
  3. Single-letter shortcuts (i.e. 'hi = say hi)
  4. A beep/page command for the client, and notification on new communication.

Once I release the mob prototype editor, will someone PLEASE help with the others?


Owen Emlen