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Date |
Work done |
Comments |
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1/19/07 |
I've been working my butt off, and I have good news:
Check out the new client. Then, when you're in the game, type 'viewarea'.
This will automatically download the old-style area format and display it in a client
window (you can browse all object prototypes, mob prototypes, area data, rooms,
etc). In addition, there is rudimentary map-drawing of the area. Unfortunately
most areas have overlapping rooms so they look like crap, but this will be most
useful in the future. |
I've separated out the datafiles and essential functions so that we can construct
offline editors and other cool features -- the sky is the limit! |
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01/16/07
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- Abstracted all classes to Interfaces in preparation for standalone (offline) editing.
- Fixed the client/monitor so that when you tab back to
it, it focuses on the input bar.
- Began Implementing death sequence so you can end combat without Holypeace.
- Put back in the prompts and increased damage to 50 per hit for testing.
- Once I make a few more changes to the client, I will send up the updated source
code.
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By abstracting classes to interfaces, we will be able to create lightweight, standalone
editors that do not require the entire game engine to be running.
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Coming Soon:
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- A demo offline mob prototype editor and another full code release
- A way to create mobs from the prototype (necessary for testing!)
- Single-letter shortcuts (i.e. 'hi = say hi)
- A beep/page command for the client, and notification on new communication.
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Once I release the mob prototype editor, will someone PLEASE help with the others?
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